9/5/2023 0 Comments Fantasian final fantasy![]() The series is well known for its innovation, visuals, such as the inclusion of full-motion videos (FMVs), photorealistic character models, and music by Nobuo Uematsu. Several entries are regarded as some of the greatest video games, with the series selling more than 173 million copies worldwide, making it one of the best-selling video game franchises of all time. The mechanics of each game involve similar battle systems and maps.įinal Fantasy has been both critically and commercially successful. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.įinal Fantasy is mostly an anthology series with primary installments being stand-alone role-playing games, each with different settings, plots and main characters, but the franchise is linked by several recurring elements, including game mechanics and recurring character names. The first game in the series was released in 1987, with 15 numbered main entries having been released to date. The franchise centers on a series of fantasy and science fantasy role-playing video games. All that long, layered history is noticeable, even if you're not personally familiar.Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). That you're watching your escapades through a god's eye.Īttention and care is the thing with Fantasian. Teeny tiny creations that you romp through, often in ultra close-up, where the brush-strokes, miniature sprigs of feathery moss and little pinprick clumps of artist's putty are visible, the beauty often secondary to the sensation of it all - that the world is overtly authored, specifically hand-placed. There's a faint sense that these are acting as smart cover for a fairly thin budget (there's a recurring sound effect that is absolutely just a recording of a TIE Fighter, for instance, and a lot of laboured text in place of more elaborate cutscenes). The thing you'll know Fantasian for of course, alongside its director, is its extraordinary use of physical dioramas for its overworlds. It also makes for a kind of self-directed difficulty meter - if things are feeling a little easy, use the machine and fight the random monsters a couple dozen at a time. You can choose to battle them at any point, or you're forced to when it gets full, so the convenience of getting around the world without battles is gained, at the cost of a little mind-game you play with yourself about when to take them all on at once. Likewise the wild encounters, which you just start to tire of before being introduced to a very clever twist called a "Dimengon Machine", a doohickey that bottles up enemies you would've encountered, up to a limit. There are a moderate amount of systems here, and they're introduced in layers: turn-based battles, fine, but then positioning becomes important, and then a bit of very casual mechanics become important, as you learn to "bend" spells to get around blocking enemies or hit several at one. ![]() A welcoming kind of "onboarding" is not something I've associated with JRPGs, but - maybe because of its launch on Apple Arcade, with the different, presumably quite specific kind of audience that brings - Fantasian does it well. I have more or less no familiarity with any of this though, having dipped toes in a number of Final Fantasies and reliably found their water a little cold - but I'm sinking into Fantasian quite nicely.
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